| | |
| | | |
| | | CEquipment::CEquipment() : m_nID(0), m_strName(""), m_strDescription(""), m_station(0, 255) |
| | | { |
| | | m_listener = { nullptr, nullptr, nullptr, nullptr, nullptr, nullptr }; |
| | | m_listener = { }; |
| | | m_alive = { FALSE, 0, FALSE }; |
| | | m_bCimState = FALSE; |
| | | m_bUpstreamInline = FALSE; |
| | |
| | | |
| | | void CEquipment::setListener(EquipmentListener listener) |
| | | { |
| | | m_listener.onAlive = listener.onAlive; |
| | | m_listener.onCimStateChanged = listener.onCimStateChanged; |
| | | m_listener.onAlarm = listener.onAlarm; |
| | | m_listener.onDataChanged = listener.onDataChanged; |
| | | m_listener.onVcrEventReport = listener.onVcrEventReport; |
| | | m_listener.onPreFethedOutJob = listener.onPreFethedOutJob; |
| | | m_listener = listener; |
| | | } |
| | | |
| | | void CEquipment::setCcLink(CCCLinkIEControl* pCcLink) |
| | |
| | | return 0; |
| | | } |
| | | |
| | | int CEquipment::storedJob(CJobDataB* pJobDataB) |
| | | int CEquipment::storedJob(CJobDataB* pJobDataB, short& putSlot) |
| | | { |
| | | /* |
| | | if (m_pArm == nullptr) { |
| | | return -1; |
| | | } |
| | |
| | | ASSERT(pGlass); |
| | | Lock(); |
| | | pGlass->addPath(m_nID); |
| | | pGlass->addRef(); // 加入list,addRef |
| | | m_glassList.push_back(pGlass); |
| | | m_slot[putSlot - 1].setContext(pGlass); |
| | | pGlass->release(); // tempFetchOut需要调用一次release |
| | | Unlock(); |
| | | |
| | | |
| | | // 如果此玻璃已经贴合,贴合的玻璃也要从加入到列表中 |
| | | /* |
| | | CGlass* pBuddy = pGlass->getBuddy(); |
| | | if (pBuddy != nullptr) { |
| | | Lock(); |
| | |
| | | m_glassList.push_back(pBuddy); |
| | | Unlock(); |
| | | } |
| | | |
| | | */ |
| | | |
| | | if (m_listener.onDataChanged != nullptr) { |
| | | m_listener.onDataChanged(this, EDCC_STORED_JOB); |
| | | } |
| | | */ |
| | | |
| | | return 0; |
| | | } |
| | | |
| | |
| | | return nullptr; |
| | | } |
| | | |
| | | BOOL CEquipment::canPlaceGlassInSlot(const short slotIndex) |
| | | { |
| | | if (slotIndex >= SLOT_MAX) return FALSE; |
| | | if (!m_slot[slotIndex].isEnable()) return FALSE; |
| | | if (m_slot[slotIndex].getContext() != nullptr) return FALSE; |
| | | |
| | | return TRUE; |
| | | } |
| | | |
| | | short CEquipment::decodeRecipeListReport(const char* pszData, size_t size) |
| | | { |
| | | return m_recipesManager.decodeRecipeListReport(pszData, size); |
| | |
| | | return 0; |
| | | } |
| | | |
| | | int CEquipment::onPreStoredJob(int port, CJobDataB* pJobDataB) |
| | | int CEquipment::onPreStoredJob(int port, CJobDataB* pJobDataB, short& putSlot) |
| | | { |
| | | LOGI("<CEquipment-%s>onPreStoredJob:port:%d|GlassId:%s", |
| | | m_strName.c_str(), port, pJobDataB->getGlassId().c_str()); |
| | |
| | | return FALSE; |
| | | } |
| | | |
| | | // 当前不能有任何玻璃,且当前准备进的片是G2 |
| | | // 如果没有可用位置,报错 |
| | | Lock(); |
| | | CSlot* pSlot = getAvailableSlotForGlass((MaterialsType)pJobDataS->getMaterialsType()); |
| | | if (pSlot == nullptr) { |
| | |
| | | } |
| | | Unlock(); |
| | | |
| | | |
| | | if (m_listener.onPreStoredJob != nullptr) { |
| | | if (!m_listener.onPreStoredJob(this, pJobDataB, putSlot)) { |
| | | return FALSE; |
| | | } |
| | | |
| | | if(!canPlaceGlassInSlot(putSlot - 1)) { |
| | | return FALSE; |
| | | } |
| | | } |
| | | |
| | | return TRUE; |
| | | } |
| | | |
| | |
| | | LOGI("<CEquipment-%s>onStore:port:%d|GlassId:%s", |
| | | m_strName.c_str(), port, pJobDataB->getGlassId().c_str()); |
| | | |
| | | BOOL bCheck = onPreStoredJob(port, pJobDataB); |
| | | short putSlot = 0; |
| | | BOOL bCheck = onPreStoredJob(port, pJobDataB, putSlot); |
| | | if (bCheck) { |
| | | addJobDataB(pJobDataB); |
| | | return storedJob(pJobDataB); |
| | | return storedJob(pJobDataB, putSlot); |
| | | } |
| | | |
| | | // 数据异常,处理或显示 |