// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
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// NOTE: Do not modify the contents of this file. If this class is regenerated by
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// Microsoft Visual C++, your modifications will be overwritten.
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#include "stdafx.h"
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#include "texture.h"
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/////////////////////////////////////////////////////////////////////////////
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// CTexture properties
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CString CTexture::GetFilepath()
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{
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CString result;
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GetProperty(0x1, VT_BSTR, (void*)&result);
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return result;
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}
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void CTexture::SetFilepath(LPCTSTR propVal)
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{
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SetProperty(0x1, VT_BSTR, propVal);
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}
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long CTexture::GetMode()
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{
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long result;
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GetProperty(0x2, VT_I4, (void*)&result);
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return result;
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}
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void CTexture::SetMode(long propVal)
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{
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SetProperty(0x2, VT_I4, propVal);
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}
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short CTexture::GetLightIntensity()
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{
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short result;
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GetProperty(0x3, VT_I2, (void*)&result);
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return result;
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}
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void CTexture::SetLightIntensity(short propVal)
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{
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SetProperty(0x3, VT_I2, propVal);
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}
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unsigned long CTexture::GetColorToMix()
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{
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unsigned long result;
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GetProperty(0x4, VT_I4, (void*)&result);
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return result;
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}
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void CTexture::SetColorToMix(unsigned long propVal)
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{
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SetProperty(0x4, VT_I4, propVal);
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}
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short CTexture::GetPercentageColorMix()
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{
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short result;
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GetProperty(0x5, VT_I2, (void*)&result);
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return result;
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}
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void CTexture::SetPercentageColorMix(short propVal)
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{
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SetProperty(0x5, VT_I2, propVal);
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}
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/////////////////////////////////////////////////////////////////////////////
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// CTexture operations
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