// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++ // NOTE: Do not modify the contents of this file. If this class is regenerated by // Microsoft Visual C++, your modifications will be overwritten. #include "stdafx.h" #include "texture.h" ///////////////////////////////////////////////////////////////////////////// // CTexture properties CString CTexture::GetFilepath() { CString result; GetProperty(0x1, VT_BSTR, (void*)&result); return result; } void CTexture::SetFilepath(LPCTSTR propVal) { SetProperty(0x1, VT_BSTR, propVal); } long CTexture::GetMode() { long result; GetProperty(0x2, VT_I4, (void*)&result); return result; } void CTexture::SetMode(long propVal) { SetProperty(0x2, VT_I4, propVal); } short CTexture::GetLightIntensity() { short result; GetProperty(0x3, VT_I2, (void*)&result); return result; } void CTexture::SetLightIntensity(short propVal) { SetProperty(0x3, VT_I2, propVal); } unsigned long CTexture::GetColorToMix() { unsigned long result; GetProperty(0x4, VT_I4, (void*)&result); return result; } void CTexture::SetColorToMix(unsigned long propVal) { SetProperty(0x4, VT_I4, propVal); } short CTexture::GetPercentageColorMix() { short result; GetProperty(0x5, VT_I2, (void*)&result); return result; } void CTexture::SetPercentageColorMix(short propVal) { SetProperty(0x5, VT_I2, propVal); } ///////////////////////////////////////////////////////////////////////////// // CTexture operations