#if !defined(AFX_TEXTDESCRIPTOR_H__8439099C_F0E9_45BA_9D40_FCE6F4946E85__INCLUDED_) #define AFX_TEXTDESCRIPTOR_H__8439099C_F0E9_45BA_9D40_FCE6F4946E85__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++ // NOTE: Do not modify the contents of this file. If this class is regenerated by // Microsoft Visual C++, your modifications will be overwritten. ///////////////////////////////////////////////////////////////////////////// // CTextDescriptor wrapper class class CTextDescriptor : public COleDispatchDriver { public: CTextDescriptor() {} // Calls COleDispatchDriver default constructor CTextDescriptor(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {} CTextDescriptor(const CTextDescriptor& dispatchSrc) : COleDispatchDriver(dispatchSrc) {} // Attributes public: unsigned long GetColorNormal(); void SetColorNormal(unsigned long); unsigned long GetColorMouseOver(); void SetColorMouseOver(unsigned long); unsigned long GetColorPressed(); void SetColorPressed(unsigned long); unsigned long GetColorSolidBack(); void SetColorSolidBack(unsigned long); unsigned long GetColorBorder(); void SetColorBorder(unsigned long); short GetOffsetX(); void SetOffsetX(short); short GetOffsetY(); void SetOffsetY(short); long GetSpecialEffect(); void SetSpecialEffect(long); short GetSpecialEffectFactor(); void SetSpecialEffectFactor(short); short GetAngle(); void SetAngle(short); short GetTransparentFactor(); void SetTransparentFactor(short); BOOL GetAntialias(); void SetAntialias(BOOL); BOOL GetSolidBack(); void SetSolidBack(BOOL); CString GetText(); void SetText(LPCTSTR); BOOL GetVisible(); void SetVisible(BOOL); BOOL GetBorder(); void SetBorder(BOOL); BOOL GetDoubleSpace(); void SetDoubleSpace(BOOL); BOOL GetSolidBackShadow(); void SetSolidBackShadow(BOOL); unsigned long GetColorHighlight(); void SetColorHighlight(unsigned long); unsigned long GetColorShadow(); void SetColorShadow(unsigned long); unsigned long GetColorHalo(); void SetColorHalo(unsigned long); unsigned long GetColorSolidBackShadow(); void SetColorSolidBackShadow(unsigned long); // Operations public: }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_TEXTDESCRIPTOR_H__8439099C_F0E9_45BA_9D40_FCE6F4946E85__INCLUDED_)