// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++ // NOTE: Do not modify the contents of this file. If this class is regenerated by // Microsoft Visual C++, your modifications will be overwritten. #include "stdafx.h" #include "textdescriptor.h" ///////////////////////////////////////////////////////////////////////////// // CTextDescriptor properties unsigned long CTextDescriptor::GetColorNormal() { unsigned long result; GetProperty(0x1, VT_I4, (void*)&result); return result; } void CTextDescriptor::SetColorNormal(unsigned long propVal) { SetProperty(0x1, VT_I4, propVal); } unsigned long CTextDescriptor::GetColorMouseOver() { unsigned long result; GetProperty(0x2, VT_I4, (void*)&result); return result; } void CTextDescriptor::SetColorMouseOver(unsigned long propVal) { SetProperty(0x2, VT_I4, propVal); } unsigned long CTextDescriptor::GetColorPressed() { unsigned long result; GetProperty(0x3, VT_I4, (void*)&result); return result; } void CTextDescriptor::SetColorPressed(unsigned long propVal) { SetProperty(0x3, VT_I4, propVal); } unsigned long CTextDescriptor::GetColorSolidBack() { unsigned long result; GetProperty(0x4, VT_I4, (void*)&result); return result; } void CTextDescriptor::SetColorSolidBack(unsigned long propVal) { SetProperty(0x4, VT_I4, propVal); } unsigned long CTextDescriptor::GetColorBorder() { unsigned long result; GetProperty(0x5, VT_I4, (void*)&result); return result; } void CTextDescriptor::SetColorBorder(unsigned long propVal) { SetProperty(0x5, VT_I4, propVal); } short CTextDescriptor::GetOffsetX() { short result; GetProperty(0x6, VT_I2, (void*)&result); return result; } void CTextDescriptor::SetOffsetX(short propVal) { SetProperty(0x6, VT_I2, propVal); } short CTextDescriptor::GetOffsetY() { short result; GetProperty(0x7, VT_I2, (void*)&result); return result; } void CTextDescriptor::SetOffsetY(short propVal) { SetProperty(0x7, VT_I2, propVal); } long CTextDescriptor::GetSpecialEffect() { long result; GetProperty(0x8, VT_I4, (void*)&result); return result; } void CTextDescriptor::SetSpecialEffect(long propVal) { SetProperty(0x8, VT_I4, propVal); } short CTextDescriptor::GetSpecialEffectFactor() { short result; GetProperty(0x9, VT_I2, (void*)&result); return result; } void CTextDescriptor::SetSpecialEffectFactor(short propVal) { SetProperty(0x9, VT_I2, propVal); } short CTextDescriptor::GetAngle() { short result; GetProperty(0xa, VT_I2, (void*)&result); return result; } void CTextDescriptor::SetAngle(short propVal) { SetProperty(0xa, VT_I2, propVal); } short CTextDescriptor::GetTransparentFactor() { short result; GetProperty(0xb, VT_I2, (void*)&result); return result; } void CTextDescriptor::SetTransparentFactor(short propVal) { SetProperty(0xb, VT_I2, propVal); } BOOL CTextDescriptor::GetAntialias() { BOOL result; GetProperty(0xc, VT_BOOL, (void*)&result); return result; } void CTextDescriptor::SetAntialias(BOOL propVal) { SetProperty(0xc, VT_BOOL, propVal); } BOOL CTextDescriptor::GetSolidBack() { BOOL result; GetProperty(0xd, VT_BOOL, (void*)&result); return result; } void CTextDescriptor::SetSolidBack(BOOL propVal) { SetProperty(0xd, VT_BOOL, propVal); } CString CTextDescriptor::GetText() { CString result; GetProperty(0xe, VT_BSTR, (void*)&result); return result; } void CTextDescriptor::SetText(LPCTSTR propVal) { SetProperty(0xe, VT_BSTR, propVal); } BOOL CTextDescriptor::GetVisible() { BOOL result; GetProperty(0xf, VT_BOOL, (void*)&result); return result; } void CTextDescriptor::SetVisible(BOOL propVal) { SetProperty(0xf, VT_BOOL, propVal); } BOOL CTextDescriptor::GetBorder() { BOOL result; GetProperty(0x10, VT_BOOL, (void*)&result); return result; } void CTextDescriptor::SetBorder(BOOL propVal) { SetProperty(0x10, VT_BOOL, propVal); } BOOL CTextDescriptor::GetDoubleSpace() { BOOL result; GetProperty(0x11, VT_BOOL, (void*)&result); return result; } void CTextDescriptor::SetDoubleSpace(BOOL propVal) { SetProperty(0x11, VT_BOOL, propVal); } BOOL CTextDescriptor::GetSolidBackShadow() { BOOL result; GetProperty(0x12, VT_BOOL, (void*)&result); return result; } void CTextDescriptor::SetSolidBackShadow(BOOL propVal) { SetProperty(0x12, VT_BOOL, propVal); } unsigned long CTextDescriptor::GetColorHighlight() { unsigned long result; GetProperty(0x13, VT_I4, (void*)&result); return result; } void CTextDescriptor::SetColorHighlight(unsigned long propVal) { SetProperty(0x13, VT_I4, propVal); } unsigned long CTextDescriptor::GetColorShadow() { unsigned long result; GetProperty(0x14, VT_I4, (void*)&result); return result; } void CTextDescriptor::SetColorShadow(unsigned long propVal) { SetProperty(0x14, VT_I4, propVal); } unsigned long CTextDescriptor::GetColorHalo() { unsigned long result; GetProperty(0x15, VT_I4, (void*)&result); return result; } void CTextDescriptor::SetColorHalo(unsigned long propVal) { SetProperty(0x15, VT_I4, propVal); } unsigned long CTextDescriptor::GetColorSolidBackShadow() { unsigned long result; GetProperty(0x16, VT_I4, (void*)&result); return result; } void CTextDescriptor::SetColorSolidBackShadow(unsigned long propVal) { SetProperty(0x16, VT_I4, propVal); } ///////////////////////////////////////////////////////////////////////////// // CTextDescriptor operations