// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++ // NOTE: Do not modify the contents of this file. If this class is regenerated by // Microsoft Visual C++, your modifications will be overwritten. #include "stdafx.h" #include "surfacecolor.h" ///////////////////////////////////////////////////////////////////////////// // CSurfaceColor properties unsigned long CSurfaceColor::GetColor() { unsigned long result; GetProperty(0x1, VT_I4, (void*)&result); return result; } void CSurfaceColor::SetColor(unsigned long propVal) { SetProperty(0x1, VT_I4, propVal); } long CSurfaceColor::GetGradientType() { long result; GetProperty(0x2, VT_I4, (void*)&result); return result; } void CSurfaceColor::SetGradientType(long propVal) { SetProperty(0x2, VT_I4, propVal); } short CSurfaceColor::GetGradientFactor() { short result; GetProperty(0x3, VT_I2, (void*)&result); return result; } void CSurfaceColor::SetGradientFactor(short propVal) { SetProperty(0x3, VT_I2, propVal); } long CSurfaceColor::GetRender3DType() { long result; GetProperty(0x4, VT_I4, (void*)&result); return result; } void CSurfaceColor::SetRender3DType(long propVal) { SetProperty(0x4, VT_I4, propVal); } unsigned long CSurfaceColor::GetColor2() { unsigned long result; GetProperty(0x5, VT_I4, (void*)&result); return result; } void CSurfaceColor::SetColor2(unsigned long propVal) { SetProperty(0x5, VT_I4, propVal); } ///////////////////////////////////////////////////////////////////////////// // CSurfaceColor operations