#if !defined(AFX_TEXTURE_H__AF25E66F_E258_4096_BA2D_3E2E9DB88B3D__INCLUDED_) #define AFX_TEXTURE_H__AF25E66F_E258_4096_BA2D_3E2E9DB88B3D__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++ // NOTE: Do not modify the contents of this file. If this class is regenerated by // Microsoft Visual C++, your modifications will be overwritten. ///////////////////////////////////////////////////////////////////////////// // CTexture wrapper class class CTexture : public COleDispatchDriver { public: CTexture() {} // Calls COleDispatchDriver default constructor CTexture(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {} CTexture(const CTexture& dispatchSrc) : COleDispatchDriver(dispatchSrc) {} // Attributes public: CString GetFilepath(); void SetFilepath(LPCTSTR); long GetMode(); void SetMode(long); short GetLightIntensity(); void SetLightIntensity(short); unsigned long GetColorToMix(); void SetColorToMix(unsigned long); short GetPercentageColorMix(); void SetPercentageColorMix(short); // Operations public: }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_TEXTURE_H__AF25E66F_E258_4096_BA2D_3E2E9DB88B3D__INCLUDED_)