#if !defined(AFX_SURFACECOLOR_H__C6425A9A_E45A_4DD6_BB82_0603E9663A09__INCLUDED_) #define AFX_SURFACECOLOR_H__C6425A9A_E45A_4DD6_BB82_0603E9663A09__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++ // NOTE: Do not modify the contents of this file. If this class is regenerated by // Microsoft Visual C++, your modifications will be overwritten. ///////////////////////////////////////////////////////////////////////////// // CSurfaceColor wrapper class class CSurfaceColor : public COleDispatchDriver { public: CSurfaceColor() {} // Calls COleDispatchDriver default constructor CSurfaceColor(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {} CSurfaceColor(const CSurfaceColor& dispatchSrc) : COleDispatchDriver(dispatchSrc) {} // Attributes public: unsigned long GetColor(); void SetColor(unsigned long); long GetGradientType(); void SetGradientType(long); short GetGradientFactor(); void SetGradientFactor(short); long GetRender3DType(); void SetRender3DType(long); unsigned long GetColor2(); void SetColor2(unsigned long); // Operations public: }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SURFACECOLOR_H__C6425A9A_E45A_4DD6_BB82_0603E9663A09__INCLUDED_)