#pragma once #define MC_TIME_SEPAR 1000 #define UNIT1 _T("UNIT1") /* ¼à¿ØÊý¾Ýid */ #define MONITOR_ID_ALARM 1001 /* Context Ret code */ #define CRC_ACK_REJECT -3 #define CRC_TIMEOUT -2 #define CRC_NG -1 #define CRC_UNKNOWN 0 #define CRC_SUCCEED 1 /* Rx Code */ #define RX_CODE_TEST 0 #define RX_CODE_LOG 1000 #define RX_CODE_BONDER_STATE_CHANGED 1001 #define RX_CODE_PLC1_CONNECTTD 1003 #define RX_CODE_PLC1_DISCONNECTTD 1004 #define RX_CODE_SELECT_EQ 1005 #define RX_CODE_DATA1_MATERIAL_RECEIVED 1006 #define RX_CODE_DATA1_BEGIN_SAMPLING 1007 #define RX_CODE_DATA1_UPDATE 1008 #define RX_CODE_DATA1_END_SAMPLING 1009 #define RX_CODE_DATA1_MATERIAL_REMOVEED 1010 #define RX_CODE_PANEL_COMPLATE 1011 #define RX_CODE_ALARM_ON 1012 #define RX_CODE_ALARM_OFF 1013 #define RX_CODE_EQSTATE_EVENT 1014 #define RX_CODE_EFEM_STATUS_CHANGED 1015 #define RX_CODE_EQ_STATE_CHANGED 1016 #define RX_CODE_SELECT_COMPONENT 1017 #define RX_CODE_BONDER_BEEP 1018 #define RX_CODE_BONDER_VELOCITY_RATIO 1019 #define RX_CODE_BONDER_TACT_TIME 1020 #define RX_CODE_BONDER_DAY_SHIFT_CAPACTITY 1021 #define RX_CODE_BONDER_NIGHT_SHIFT_CAPACTITY 1022 // ÁÙʱÌí¼Ó m_bBlBtnsStates[7] #define RX_CODE_BONDER_STATES_BTN0 1023 #define RX_CODE_BONDER_STATES_BTN1 1024 #define RX_CODE_BONDER_STATES_BTN2 1025 #define RX_CODE_BONDER_STATES_BTN3 1026 #define RX_CODE_BONDER_STATES_BTN4 1027 #define RX_CODE_BONDER_STATES_BTN5 1028 #define RX_CODE_BONDER_STATES_BTN6 1029 /* ¹ã²¥´úÂë */ #define BC_CODE_DATA1_MATERIAL_RECEIVED 5000 #define BC_CODE_DATA1_BEGIN_SAMPLING 5001 #define BC_CODE_DATA1_UPDATE 5002 #define BC_CODE_DATA1_END_SAMPLING 5003 #define BC_CODE_DATA1_MATERIAL_REMOVED 5004 #define BC_CODE_ALARM_ON 5005 #define BC_CODE_ALARM_OFF 5006 #define BC_CODE_EQSTATE_EVENT 5007 #define BC_CODE_RUN_RECIPE_RESULT 5008 /* Channel Name */ #define MC_CHANNEL1_NAME "McChannel1" /* ÑÕÉ« */ #define APPDLG_BACKGROUND_COLOR RGB(252, 252, 255) #define PAGE_BACKGROUND_COLOR RGB(252, 252, 255) #define SETPAGE_BACKGROUND_COLOR RGB(250, 250, 255) #define PROPAGE_BACKGROUND_COLOR RGB(252, 252, 255) #define REMOTE_EQ_VIEW_BACKGROUND RGB(252, 252, 255) #define TOP_TOOLBAR_BACKGROUND RGB(240, 240, 240) #define INACTIVE_BACKGROUND RGB(188, 188, 188) #define INACTIVE_FOREGROUND RGB(68, 68, 68) #define ACTIVE_BACKGROUND RGB(34, 177, 76) #define ACTIVE_FOREGROUND RGB(68, 68, 68) #define NOT_SELECTED_BACKGROUND RGB(181, 230, 29) #define NOT_SELECTED_FOREGROUND RGB(68, 68, 68) #define SELECTED_BACKGROUND RGB(34, 177, 76) #define SELECTED_FOREGROUND RGB(68, 68, 68) #define DISCONNECTED_BACKGROUND RGB(255, 127, 39) #define DISCONNECTED_FOREGROUND RGB(68, 68, 68) #define CONNECTED_BACKGROUND RGB(34, 177, 76) #define CONNECTED_FOREGROUND RGB(68, 68, 68) #define BASE_VIEW_BACKGROUND RGB(252, 252, 255) #define MAIN_CONTAINER_BACKGROUND RGB(252, 252, 255) #define TREE_BADGE_BACKGROUND RGB(34, 177, 76) #define TREE_BADGE_FOREGROUND RGB(222, 222, 222) #define TREE_BADGE2_BACKGROUND RGB(255, 127, 39) #define TREE_BADGE2_FOREGROUND RGB(222, 222, 222) #define HOMEPAGE_BACKGROUND RGB(252, 252, 255) #define COMPONENT_DLG_BACKGROUND RGB(252, 252, 255) #define COMPONENTS_PLC_BACKGROUND RGB(0, 252, 255) /* °´Å¥ÑÕÉ«¶¨Òå ·ç¸ñ1*/ #define BTN1_BKGND_NORMAL RGB(245, 245, 245) #define BTN1_BKGND_HOVER RGB(229, 241, 251) #define BTN1_BKGND_PRESS RGB(185, 209, 234) #define BTN1_BKGND_FOCUS RGB(245, 245, 245) #define BTN1_BKGND_DISABLE RGB(245, 245, 245) #define BTN1_TEXT_NORMAL RGB(51, 51, 51) #define BTN1_TEXT_HOVER RGB(51, 51, 51) #define BTN1_TEXT_PRESS RGB(51, 51, 51) #define BTN1_TEXT_FOCUS RGB(51, 51, 51) #define BTN1_TEXT_DISABLE RGB(191, 191, 191) /* ÖáÉè¶¨Ò³ÃæÑÕÉ«¶¨Òå */ /* 5¸ö°´Å¥Ò³, °´Å¥±³¾°É«£¬Õý³£×´Ì¬*/ #define BTN_PAGE_FACE_NORMAL_COLOR RGB(0, 168, 0) #define BTN_PAGE_FACE_SELECT_COLOR RGB(0, 232, 0) #define BTN_PAGE_TEXT_NORMAL_COLOR RGB(22, 22, 22) #define BTN_PAGE_TEXT_SELECT_COLOR RGB(22, 22, 22) /* JOG+, JOG-*/ #define BTN_JOG_FRAME_NORMAL RGB(88, 88, 88) #define BTN_JOG_FRAME_HOVER RGB(88, 88, 88) #define BTN_JOG_FRAME_PRESS RGB(88, 88, 88) #define BTN_JOG_BKGND_NORMAL RGB(0, 232, 0) #define BTN_JOG_BKGND_HOVER RGB(0, 222, 0) #define BTN_JOG_BKGND_PRESS RGB(0, 168, 0) /* Sev°´Å¥ */ #define BTN_SEV_FRAME_NORMAL RGB(88, 88, 88) #define BTN_SEV_FRAME_HOVER RGB(88, 88, 88) #define BTN_SEV_FRAME_PRESS RGB(88, 88, 88) #define BTN_SEV_BKGND_NORMAL RGB(0, 232, 0) #define BTN_SEV_BKGND_HOVER RGB(0, 222, 0) #define BTN_SEV_BKGND_PRESS RGB(222, 0, 0) /* Stop°´Å¥ */ #define BTN_STOP_FRAME_NORMAL RGB(88, 88, 88) #define BTN_STOP_FRAME_HOVER RGB(88, 88, 88) #define BTN_STOP_FRAME_PRESS RGB(88, 88, 88) #define BTN_STOP_BKGND_NORMAL RGB(0, 168, 0) #define BTN_STOP_BKGND_HOVER RGB(0, 138, 0) #define BTN_STOP_BKGND_PRESS RGB(222, 0, 0) /* OPR °´Å¥ */ #define BTN_OPR_FRAME_NORMAL RGB(88, 88, 88) #define BTN_OPR_FRAME_HOVER RGB(88, 88, 88) #define BTN_OPR_FRAME_PRESS RGB(88, 88, 88) #define BTN_OPR_BKGND_NORMAL RGB(222, 222, 222) #define BTN_OPR_BKGND_HOVER RGB(208, 208, 222) #define BTN_OPR_BKGND_PRESS RGB(0, 232, 0) /* ¶¨Î»°´Å¥ */ #define BTN_POINT_FRAME_NORMAL RGB(88, 88, 88) #define BTN_POINT_FRAME_HOVER RGB(88, 88, 88) #define BTN_POINT_FRAME_PRESS RGB(88, 88, 88) #define BTN_POINT_BKGND_NORMAL RGB(222, 222, 222) #define BTN_POINT_BKGND_HOVER RGB(208, 208, 222) #define BTN_POINT_BKGND_PRESS RGB(0, 232, 0) /* ½â³ý¾¯¸æ °´Å¥ */ #define BTN_ALARM_OFF_FRAME_NORMAL RGB(88, 88, 88) #define BTN_ALARM_OFF_FRAME_HOVER RGB(88, 88, 88) #define BTN_ALARM_OFF_FRAME_PRESS RGB(88, 88, 88) #define BTN_ALARM_OFF_BKGND_NORMAL RGB(255, 127, 39) #define BTN_ALARM_OFF_BKGND_HOVER RGB(255, 157, 59) #define BTN_ALARM_OFF_BKGND_PRESS RGB(255, 100, 29) /* ¾²Òô°´Å¥ */ #define BTN_SOUND_OFF_FRAME_NORMAL RGB(88, 88, 88) #define BTN_SOUND_OFF_FRAME_HOVER RGB(88, 88, 88) #define BTN_SOUND_OFF_FRAME_PRESS RGB(88, 88, 88) #define BTN_SOUND_OFF_BKGND_NORMAL RGB(255, 127, 39) #define BTN_SOUND_OFF_BKGND_HOVER RGB(255, 157, 59) #define BTN_SOUND_OFF_BKGND_PRESS RGB(255, 100, 29) #define BTN_SOUND_ON_BKGND_NORMAL RGB(100, 200, 100) #define BTN_SOUND_ON_BKGND_HOVER RGB(150, 250, 150) #define BTN_SOUND_ON_BKGND_PRESS RGB(50, 150, 50) /* °´Å¥id */ #define VIEW_TOOL_BTN_CLOSE 0x1016 /* µ¥ÔªÊý¾Ý */ typedef struct _UNITDATA1 { ULONG64 time; /* 0£ºÉÏÇ»ÌåÎÂ¶È */ /* 1£ºÏÂÇ»ÌåÎÂ¶È */ /* 2~9£º8¸öÇ»Ìå¼à²âÎÂ¶È */ float temp[12]; /* Ç»ÌåÕæ¿Õ pa */ float vacuum; /* 5¸öѹÁ¦Öµ kg */ float pressure[5]; } UNITDATA1;