#pragma once #include "Context.h" #include #include "CPath.h" #include "CJobDataA.h" #include "CJobDataB.h" #include "CJobDataC.h" #include "CJobDataS.h" #include "ServoCommo.h" namespace SERVO { class CGlass : public CContext { public: CGlass(); virtual ~CGlass(); void reset(); public: virtual std::string& getClassName(); virtual std::string toString(); MaterialsType getType(); void setType(MaterialsType type); void setID(const char* pszID); std::string& getID(); CPath* getPathWithEq(unsigned int nEqId, unsigned int nUnit); CPath* getPath(); void addPath(unsigned int nEqId, unsigned int nUnit); void serialize(CArchive& ar); void setJobDataB(CJobDataB* pJobDataB); CJobDataB* getJobDataB(); void setJobDataS(CJobDataS* pJobDataS); CJobDataS* getJobDataS(); BOOL setBuddy(CGlass* pGlass); BOOL forceSetBuddy(CGlass* pGlass); CGlass* getBuddy(); std::string& getBuddyId(); void processEnd(unsigned int nEqId, unsigned int nUnit); BOOL isProcessed(unsigned int nEqId, unsigned int nUnit); private: MaterialsType m_type; std::string m_strID; CPath* m_pPath; CJobDataB m_jobDataB; CJobDataS m_jobDataS; CGlass* m_pBuddy; std::string m_strBuddyId; }; }