From a569f6895e7ea624b869609a41ad4e39ea0f041a Mon Sep 17 00:00:00 2001
From: mrDarker <mr.darker@163.com>
Date: 星期五, 22 八月 2025 11:12:01 +0800
Subject: [PATCH] 1. NI添加计算Notch周长

---
 EdgeInspector_App/WebSocket/WebSocketClientPool.h |   92 +++++++++++++++++++++++-----------------------
 1 files changed, 46 insertions(+), 46 deletions(-)

diff --git a/EdgeInspector_App/WebSocket/WebSocketClientPool.h b/EdgeInspector_App/WebSocket/WebSocketClientPool.h
index 87b5e5f..464df79 100644
--- a/EdgeInspector_App/WebSocket/WebSocketClientPool.h
+++ b/EdgeInspector_App/WebSocket/WebSocketClientPool.h
@@ -1,50 +1,50 @@
-#ifndef WEBSOCKETCLIENTWITHPOOL_H
+锘�#ifndef WEBSOCKETCLIENTWITHPOOL_H
 #define WEBSOCKETCLIENTWITHPOOL_H
 
-#include "WebSocketClient.h"
-#include "ThreadPool.h"
-
-class WebSocketClientPool {
-public:
-    explicit WebSocketClientPool(size_t thread_count);
-    ~WebSocketClientPool();
-
-    // 初始化客户端
-    void init_clients(const std::vector<std::string>& uris);
-
-	// 退出所有客户端
-	void exit_clients();
-
-    // 使用线程池发送消息
-    void post_to_all(const std::string& message);
-    void post_binary_to_all(const std::vector<char>& binary_data);
-
-	// 从池中选择一个空闲的客户端进行发送,不需要服务器响应
-    bool post_to_idle_client(const std::string& message);
-	bool post_binary_to_idle_client(const std::vector<char>& binary_data);
-
-    // 从池中选择一个空闲的客户端进行发送,并需要服务器响应
-	bool send_to_idle_client(const std::string& message, int timeout_ms);
-	bool send_binary_to_idle_client(const std::vector<char>& binary_data, int timeout_ms);
-
-    // 从池中选择一个空闲的客户端进行发送,并等待服务器响应
-    bool send_to_idle_client_and_wait(const std::string& message, int timeout_ms);
-    bool send_binary_to_idle_client_and_wait(const std::vector<char>& binary_data, int timeout_ms);
-
-	// 从池中选择一个空闲的客户端进行发送,并等待服务器响应,如果超时则重试
-	bool send_to_idle_client_with_retry(const std::string& message, int total_timeout_ms, int retry_interval_ms);
-    bool send_binary_to_idle_client_with_retry(std::vector<char>&& binary_data, int total_timeout_ms, int retry_interval_ms);
-
-    // 设置 WebSocket 客户端事件处理程序
-    void set_open_handler(WebSocketClient::OpenHandler handler);
-    void set_message_handler(WebSocketClient::MessageHandler handler);
-    void set_close_handler(WebSocketClient::CloseHandler handler);
-    void set_fail_handler(WebSocketClient::FailHandler handler);
-	void set_pong_handler(WebSocketClient::PongHandler handler);
-
-private:
-    std::vector<std::shared_ptr<WebSocketClient>> m_clients;
-    ThreadPool m_thread_pool;
-};
+//#include "WebSocketClient.h"
+//#include "ThreadPool.h"
+//
+//class WebSocketClientPool {
+//public:
+//    explicit WebSocketClientPool(size_t thread_count);
+//    ~WebSocketClientPool();
+//
+//    // 鍒濆鍖栧鎴风
+//    void init_clients(const std::vector<std::string>& uris);
+//
+//	// 閫�鍑烘墍鏈夊鎴风
+//	void exit_clients();
+//
+//    // 浣跨敤绾跨▼姹犲彂閫佹秷鎭�
+//    void post_to_all(const std::string& message);
+//    void post_binary_to_all(const std::vector<char>& binary_data);
+//
+//	// 浠庢睜涓�夋嫨涓�涓┖闂茬殑瀹㈡埛绔繘琛屽彂閫侊紝涓嶉渶瑕佹湇鍔″櫒鍝嶅簲
+//    bool post_to_idle_client(const std::string& message);
+//	bool post_binary_to_idle_client(const std::vector<char>& binary_data);
+//
+//    // 浠庢睜涓�夋嫨涓�涓┖闂茬殑瀹㈡埛绔繘琛屽彂閫侊紝骞堕渶瑕佹湇鍔″櫒鍝嶅簲
+//	bool send_to_idle_client(const std::string& message, int timeout_ms);
+//	bool send_binary_to_idle_client(const std::vector<char>& binary_data, int timeout_ms);
+//
+//    // 浠庢睜涓�夋嫨涓�涓┖闂茬殑瀹㈡埛绔繘琛屽彂閫侊紝骞剁瓑寰呮湇鍔″櫒鍝嶅簲
+//    bool send_to_idle_client_and_wait(const std::string& message, int timeout_ms);
+//    bool send_binary_to_idle_client_and_wait(const std::vector<char>& binary_data, int timeout_ms);
+//
+//	// 浠庢睜涓�夋嫨涓�涓┖闂茬殑瀹㈡埛绔繘琛屽彂閫侊紝骞剁瓑寰呮湇鍔″櫒鍝嶅簲锛屽鏋滆秴鏃跺垯閲嶈瘯
+//	bool send_to_idle_client_with_retry(const std::string& message, int total_timeout_ms, int retry_interval_ms);
+//    bool send_binary_to_idle_client_with_retry(std::vector<char>&& binary_data, int total_timeout_ms, int retry_interval_ms);
+//
+//    // 璁剧疆 WebSocket 瀹㈡埛绔簨浠跺鐞嗙▼搴�
+//    void set_open_handler(WebSocketClient::OpenHandler handler);
+//    void set_message_handler(WebSocketClient::MessageHandler handler);
+//    void set_close_handler(WebSocketClient::CloseHandler handler);
+//    void set_fail_handler(WebSocketClient::FailHandler handler);
+//	void set_pong_handler(WebSocketClient::PongHandler handler);
+//
+//private:
+//    std::vector<std::shared_ptr<WebSocketClient>> m_clients;
+//    ThreadPool m_thread_pool;
+//};
 
 #endif // WEBSOCKETCLIENTWITHPOOL_H
\ No newline at end of file

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