From 833dfd473ec02405f3a96b199a54966b43279925 Mon Sep 17 00:00:00 2001
From: mrDarker <mr.darker@163.com>
Date: 星期三, 09 七月 2025 15:33:59 +0800
Subject: [PATCH] 完成 Auto File Cleanup Tool 核心功能 1. 定期扫描源目录,按目标目录对比文件大小,相同即删除源文件 2. 支持安全模式(仅模拟删除,不执行真正删除) 3. 支持递归删除空文件夹(可选)

---
 EdgeInspector_App/WebSocket/WebSocketClient.h |  248 ++++++++++++++++++++++++------------------------
 1 files changed, 124 insertions(+), 124 deletions(-)

diff --git a/EdgeInspector_App/WebSocket/WebSocketClient.h b/EdgeInspector_App/WebSocket/WebSocketClient.h
index bd47a7b..e1f3789 100644
--- a/EdgeInspector_App/WebSocket/WebSocketClient.h
+++ b/EdgeInspector_App/WebSocket/WebSocketClient.h
@@ -1,129 +1,129 @@
 #ifndef WEBSOCKETCLIENT_H
 #define WEBSOCKETCLIENT_H
 
-#include <websocketpp/config/asio_no_tls_client.hpp>
-#include <websocketpp/client.hpp>
-#include <string>
-#include <vector>
-#include <iostream>
-#include <thread>
-#include <atomic>
-#include <mutex>
-#include <functional>
-#include <chrono>
-
-typedef websocketpp::client<websocketpp::config::asio_client> client;
-
-class WebSocketClient {
-public:
-    using message_ptr = websocketpp::config::asio_client::message_type::ptr;
-    using connection_hdl = websocketpp::connection_hdl;
-    using OpenHandler = std::function<void()>;
-    using MessageHandler = std::function<void(const std::string&)>;
-    using CloseHandler = std::function<void()>;
-    using FailHandler = std::function<void()>;
-	using PongHandler = std::function<void(const std::string&)>;
-
-    WebSocketClient();
-    ~WebSocketClient();
-
-    // 连接到指定的URI
-    void connect(const std::string& uri);
-
-    // 增加客户端的状态标识
-    bool is_busy() const;
-    void set_busy(bool busy);
-
-    // 发送文本消息
-    void send(const std::string& message);
-
-    // 发送二进制数据
-    void send_binary(const std::vector<char>& binary_data);
-
-	// 通过队列发送文本消息
-    void enqueue_message(const std::string& message);
-
-	// 通过队列发送二进制数据
-    void enqueue_binary(const std::vector<char>& binary_data);
-
-	// 处理下一个消息
-    void process_next_message();
-    void process_next_binary();
-
-	// 发送文本消息并等待回复
-    bool send_and_wait(const std::string& message, int timeout_ms);
-
-	// 发送二进制数据并等待回复
-    bool send_binary_and_wait(const std::vector<char>& binary_data, int timeout_ms);
-
-    // 关闭连接
-    void close();
-
-    // 设置各种回调函数
-    void set_open_handler(OpenHandler handler);
-    void set_message_handler(MessageHandler handler);
-    void set_close_handler(CloseHandler handler);
-    void set_fail_handler(FailHandler handler);
-    void set_pong_handler(PongHandler handler);
-
-    // 设置心跳间隔(单位:秒)
-    void set_heartbeat_interval(int interval);
-
-    // 获取当前连接的URL
-    std::string get_current_url();
-
-    // 检查当前连接是否仍然有效
-    bool is_connected() const;
-
-private:
-    // WebSocket 运行函数
-    void run();
-
-    // 心跳检查函数
-    void heartbeat();
-
-    // 回调函数触发器
-    void on_open(websocketpp::connection_hdl hdl);
-    void on_message(connection_hdl hdl, message_ptr msg);
-    void on_close(websocketpp::connection_hdl hdl);
-    void on_fail(websocketpp::connection_hdl hdl);
-    void on_pong(websocketpp::connection_hdl hdl, const std::string& payload);
-
-private:
-    // WebSocket客户端实例
-    client m_client;
-
-    // WebSocket 连接句柄
-    connection_hdl m_hdl;
-
-    // 线程相关
-    std::thread m_thread;
-    std::thread m_heartbeat_thread;
-    std::atomic<bool> m_connected;
-    std::atomic<bool> m_reconnect;
-    int m_heartbeat_interval;
-    bool m_message_received;
-
-    // 发送队列
-    std::queue<std::string> m_message_queue;
-    std::queue<std::vector<char>> m_binary_queue;
-
-    // 标识客户端是否忙碌
-    std::atomic<bool> m_busy; 
-
-    // 线程同步相关
-    bool m_close_done;
-    std::condition_variable m_cv;
-
-    // 互斥锁,用于保护共享资源
-    std::mutex m_mutex;
-
-    // 回调函数
-    OpenHandler m_open_handler;
-    MessageHandler m_message_handler;
-    CloseHandler m_close_handler;
-    FailHandler m_fail_handler;
-    PongHandler m_pong_handler;
-};
+//#include <websocketpp/config/asio_no_tls_client.hpp>
+//#include <websocketpp/client.hpp>
+//#include <string>
+//#include <vector>
+//#include <iostream>
+//#include <thread>
+//#include <atomic>
+//#include <mutex>
+//#include <functional>
+//#include <chrono>
+//
+//typedef websocketpp::client<websocketpp::config::asio_client> client;
+//
+//class WebSocketClient {
+//public:
+//    using message_ptr = websocketpp::config::asio_client::message_type::ptr;
+//    using connection_hdl = websocketpp::connection_hdl;
+//    using OpenHandler = std::function<void()>;
+//    using MessageHandler = std::function<void(const std::string&)>;
+//    using CloseHandler = std::function<void()>;
+//    using FailHandler = std::function<void()>;
+//	using PongHandler = std::function<void(const std::string&)>;
+//
+//    WebSocketClient();
+//    ~WebSocketClient();
+//
+//    // 连接到指定的URI
+//    void connect(const std::string& uri);
+//
+//    // 增加客户端的状态标识
+//    bool is_busy() const;
+//    void set_busy(bool busy);
+//
+//    // 发送文本消息
+//    void send(const std::string& message);
+//
+//    // 发送二进制数据
+//    void send_binary(const std::vector<char>& binary_data);
+//
+//	// 通过队列发送文本消息
+//    void enqueue_message(const std::string& message);
+//
+//	// 通过队列发送二进制数据
+//    void enqueue_binary(const std::vector<char>& binary_data);
+//
+//	// 处理下一个消息
+//    void process_next_message();
+//    void process_next_binary();
+//
+//	// 发送文本消息并等待回复
+//    bool send_and_wait(const std::string& message, int timeout_ms);
+//
+//	// 发送二进制数据并等待回复
+//    bool send_binary_and_wait(const std::vector<char>& binary_data, int timeout_ms);
+//
+//    // 关闭连接
+//    void close();
+//
+//    // 设置各种回调函数
+//    void set_open_handler(OpenHandler handler);
+//    void set_message_handler(MessageHandler handler);
+//    void set_close_handler(CloseHandler handler);
+//    void set_fail_handler(FailHandler handler);
+//    void set_pong_handler(PongHandler handler);
+//
+//    // 设置心跳间隔(单位:秒)
+//    void set_heartbeat_interval(int interval);
+//
+//    // 获取当前连接的URL
+//    std::string get_current_url();
+//
+//    // 检查当前连接是否仍然有效
+//    bool is_connected() const;
+//
+//private:
+//    // WebSocket 运行函数
+//    void run();
+//
+//    // 心跳检查函数
+//    void heartbeat();
+//
+//    // 回调函数触发器
+//    void on_open(websocketpp::connection_hdl hdl);
+//    void on_message(connection_hdl hdl, message_ptr msg);
+//    void on_close(websocketpp::connection_hdl hdl);
+//    void on_fail(websocketpp::connection_hdl hdl);
+//    void on_pong(websocketpp::connection_hdl hdl, const std::string& payload);
+//
+//private:
+//    // WebSocket客户端实例
+//    client m_client;
+//
+//    // WebSocket 连接句柄
+//    connection_hdl m_hdl;
+//
+//    // 线程相关
+//    std::thread m_thread;
+//    std::thread m_heartbeat_thread;
+//    std::atomic<bool> m_connected;
+//    std::atomic<bool> m_reconnect;
+//    int m_heartbeat_interval;
+//    bool m_message_received;
+//
+//    // 发送队列
+//    std::queue<std::string> m_message_queue;
+//    std::queue<std::vector<char>> m_binary_queue;
+//
+//    // 标识客户端是否忙碌
+//    std::atomic<bool> m_busy; 
+//
+//    // 线程同步相关
+//    bool m_close_done;
+//    std::condition_variable m_cv;
+//
+//    // 互斥锁,用于保护共享资源
+//    std::mutex m_mutex;
+//
+//    // 回调函数
+//    OpenHandler m_open_handler;
+//    MessageHandler m_message_handler;
+//    CloseHandler m_close_handler;
+//    FailHandler m_fail_handler;
+//    PongHandler m_pong_handler;
+//};
 
 #endif // WEBSOCKETCLIENT_H
\ No newline at end of file

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