From 1aa192eb15c86740acf54cc3c8a6c0aeb5be22cd Mon Sep 17 00:00:00 2001
From: mrDarker <mr.darker@163.com>
Date: 星期四, 10 七月 2025 11:08:19 +0800
Subject: [PATCH] 重构:移除文件保存中的班别逻辑,改为基于玻璃Loading Time的按小时/按天保存 优化:缺陷图片中的标注文本,针对Notch Dimension和Notch Chamfer类型,增加特殊标记,便于区分
---
EdgeInspector_App/WebSocket/WebSocketClient.h | 248 ++++++++++++++++++++++++------------------------
1 files changed, 124 insertions(+), 124 deletions(-)
diff --git a/EdgeInspector_App/WebSocket/WebSocketClient.h b/EdgeInspector_App/WebSocket/WebSocketClient.h
index bd47a7b..e1f3789 100644
--- a/EdgeInspector_App/WebSocket/WebSocketClient.h
+++ b/EdgeInspector_App/WebSocket/WebSocketClient.h
@@ -1,129 +1,129 @@
#ifndef WEBSOCKETCLIENT_H
#define WEBSOCKETCLIENT_H
-#include <websocketpp/config/asio_no_tls_client.hpp>
-#include <websocketpp/client.hpp>
-#include <string>
-#include <vector>
-#include <iostream>
-#include <thread>
-#include <atomic>
-#include <mutex>
-#include <functional>
-#include <chrono>
-
-typedef websocketpp::client<websocketpp::config::asio_client> client;
-
-class WebSocketClient {
-public:
- using message_ptr = websocketpp::config::asio_client::message_type::ptr;
- using connection_hdl = websocketpp::connection_hdl;
- using OpenHandler = std::function<void()>;
- using MessageHandler = std::function<void(const std::string&)>;
- using CloseHandler = std::function<void()>;
- using FailHandler = std::function<void()>;
- using PongHandler = std::function<void(const std::string&)>;
-
- WebSocketClient();
- ~WebSocketClient();
-
- // 连接到指定的URI
- void connect(const std::string& uri);
-
- // 增加客户端的状态标识
- bool is_busy() const;
- void set_busy(bool busy);
-
- // 发送文本消息
- void send(const std::string& message);
-
- // 发送二进制数据
- void send_binary(const std::vector<char>& binary_data);
-
- // 通过队列发送文本消息
- void enqueue_message(const std::string& message);
-
- // 通过队列发送二进制数据
- void enqueue_binary(const std::vector<char>& binary_data);
-
- // 处理下一个消息
- void process_next_message();
- void process_next_binary();
-
- // 发送文本消息并等待回复
- bool send_and_wait(const std::string& message, int timeout_ms);
-
- // 发送二进制数据并等待回复
- bool send_binary_and_wait(const std::vector<char>& binary_data, int timeout_ms);
-
- // 关闭连接
- void close();
-
- // 设置各种回调函数
- void set_open_handler(OpenHandler handler);
- void set_message_handler(MessageHandler handler);
- void set_close_handler(CloseHandler handler);
- void set_fail_handler(FailHandler handler);
- void set_pong_handler(PongHandler handler);
-
- // 设置心跳间隔(单位:秒)
- void set_heartbeat_interval(int interval);
-
- // 获取当前连接的URL
- std::string get_current_url();
-
- // 检查当前连接是否仍然有效
- bool is_connected() const;
-
-private:
- // WebSocket 运行函数
- void run();
-
- // 心跳检查函数
- void heartbeat();
-
- // 回调函数触发器
- void on_open(websocketpp::connection_hdl hdl);
- void on_message(connection_hdl hdl, message_ptr msg);
- void on_close(websocketpp::connection_hdl hdl);
- void on_fail(websocketpp::connection_hdl hdl);
- void on_pong(websocketpp::connection_hdl hdl, const std::string& payload);
-
-private:
- // WebSocket客户端实例
- client m_client;
-
- // WebSocket 连接句柄
- connection_hdl m_hdl;
-
- // 线程相关
- std::thread m_thread;
- std::thread m_heartbeat_thread;
- std::atomic<bool> m_connected;
- std::atomic<bool> m_reconnect;
- int m_heartbeat_interval;
- bool m_message_received;
-
- // 发送队列
- std::queue<std::string> m_message_queue;
- std::queue<std::vector<char>> m_binary_queue;
-
- // 标识客户端是否忙碌
- std::atomic<bool> m_busy;
-
- // 线程同步相关
- bool m_close_done;
- std::condition_variable m_cv;
-
- // 互斥锁,用于保护共享资源
- std::mutex m_mutex;
-
- // 回调函数
- OpenHandler m_open_handler;
- MessageHandler m_message_handler;
- CloseHandler m_close_handler;
- FailHandler m_fail_handler;
- PongHandler m_pong_handler;
-};
+//#include <websocketpp/config/asio_no_tls_client.hpp>
+//#include <websocketpp/client.hpp>
+//#include <string>
+//#include <vector>
+//#include <iostream>
+//#include <thread>
+//#include <atomic>
+//#include <mutex>
+//#include <functional>
+//#include <chrono>
+//
+//typedef websocketpp::client<websocketpp::config::asio_client> client;
+//
+//class WebSocketClient {
+//public:
+// using message_ptr = websocketpp::config::asio_client::message_type::ptr;
+// using connection_hdl = websocketpp::connection_hdl;
+// using OpenHandler = std::function<void()>;
+// using MessageHandler = std::function<void(const std::string&)>;
+// using CloseHandler = std::function<void()>;
+// using FailHandler = std::function<void()>;
+// using PongHandler = std::function<void(const std::string&)>;
+//
+// WebSocketClient();
+// ~WebSocketClient();
+//
+// // 连接到指定的URI
+// void connect(const std::string& uri);
+//
+// // 增加客户端的状态标识
+// bool is_busy() const;
+// void set_busy(bool busy);
+//
+// // 发送文本消息
+// void send(const std::string& message);
+//
+// // 发送二进制数据
+// void send_binary(const std::vector<char>& binary_data);
+//
+// // 通过队列发送文本消息
+// void enqueue_message(const std::string& message);
+//
+// // 通过队列发送二进制数据
+// void enqueue_binary(const std::vector<char>& binary_data);
+//
+// // 处理下一个消息
+// void process_next_message();
+// void process_next_binary();
+//
+// // 发送文本消息并等待回复
+// bool send_and_wait(const std::string& message, int timeout_ms);
+//
+// // 发送二进制数据并等待回复
+// bool send_binary_and_wait(const std::vector<char>& binary_data, int timeout_ms);
+//
+// // 关闭连接
+// void close();
+//
+// // 设置各种回调函数
+// void set_open_handler(OpenHandler handler);
+// void set_message_handler(MessageHandler handler);
+// void set_close_handler(CloseHandler handler);
+// void set_fail_handler(FailHandler handler);
+// void set_pong_handler(PongHandler handler);
+//
+// // 设置心跳间隔(单位:秒)
+// void set_heartbeat_interval(int interval);
+//
+// // 获取当前连接的URL
+// std::string get_current_url();
+//
+// // 检查当前连接是否仍然有效
+// bool is_connected() const;
+//
+//private:
+// // WebSocket 运行函数
+// void run();
+//
+// // 心跳检查函数
+// void heartbeat();
+//
+// // 回调函数触发器
+// void on_open(websocketpp::connection_hdl hdl);
+// void on_message(connection_hdl hdl, message_ptr msg);
+// void on_close(websocketpp::connection_hdl hdl);
+// void on_fail(websocketpp::connection_hdl hdl);
+// void on_pong(websocketpp::connection_hdl hdl, const std::string& payload);
+//
+//private:
+// // WebSocket客户端实例
+// client m_client;
+//
+// // WebSocket 连接句柄
+// connection_hdl m_hdl;
+//
+// // 线程相关
+// std::thread m_thread;
+// std::thread m_heartbeat_thread;
+// std::atomic<bool> m_connected;
+// std::atomic<bool> m_reconnect;
+// int m_heartbeat_interval;
+// bool m_message_received;
+//
+// // 发送队列
+// std::queue<std::string> m_message_queue;
+// std::queue<std::vector<char>> m_binary_queue;
+//
+// // 标识客户端是否忙碌
+// std::atomic<bool> m_busy;
+//
+// // 线程同步相关
+// bool m_close_done;
+// std::condition_variable m_cv;
+//
+// // 互斥锁,用于保护共享资源
+// std::mutex m_mutex;
+//
+// // 回调函数
+// OpenHandler m_open_handler;
+// MessageHandler m_message_handler;
+// CloseHandler m_close_handler;
+// FailHandler m_fail_handler;
+// PongHandler m_pong_handler;
+//};
#endif // WEBSOCKETCLIENT_H
\ No newline at end of file
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