From bea6407b376a4e426f0b120bae569fba6ab867db Mon Sep 17 00:00:00 2001
From: chenluhua1980 <Chenluhua@qq.com>
Date: 星期六, 08 十一月 2025 17:55:47 +0800
Subject: [PATCH] 1.CMaster.cpp 第 1644/1667/1691 行在记录 SV 曲线时通过 getGlassFromSlot(0) 取玻璃,而各设备的 initSlots() 都是从 1 开始编号(例如 CBonder.cpp (line 408)、CVacuumBake.cpp (line 415) 等)。槽位 0 永远不存在,所以 pGlass 始终是 nullptr,pGlass->addSVData(...) 的分支从未执行。结果 SERVO::CGlass::m_svDatas 里没有任何曲线数据,GlassJson::ToPrettyString 生成的 pretty 字符串也就没有 sv_datas,导出 CSV 时自然读不到曲线。 同一段代码还有一个潜在 Bug:虽然判断了 channel - 1 < bonderTypes.size(),但真正索引却用的是 bonderTypes[channel]。索引偏移会导致数据类型错位,最后一个通道甚至可能越界。即使修正了槽位,这里也需要同步改成 bonderTypes[channel - 1](另外两处 vacuumbakeTypes、coolingTypes 也一样)。

---
 SourceCode/Bond/EAPSimulator/EAPSimulator.vcxproj |   34 ++++++++++++++++++++++++++++++++++
 1 files changed, 34 insertions(+), 0 deletions(-)

diff --git a/SourceCode/Bond/EAPSimulator/EAPSimulator.vcxproj b/SourceCode/Bond/EAPSimulator/EAPSimulator.vcxproj
index cb77439..868c15c 100644
--- a/SourceCode/Bond/EAPSimulator/EAPSimulator.vcxproj
+++ b/SourceCode/Bond/EAPSimulator/EAPSimulator.vcxproj
@@ -93,6 +93,7 @@
       <SDLCheck>true</SDLCheck>
       <PreprocessorDefinitions>_WINDOWS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+      <LanguageStandard>stdcpp17</LanguageStandard>
     </ClCompile>
     <Link>
       <SubSystem>Windows</SubSystem>
@@ -183,22 +184,55 @@
     </ResourceCompile>
   </ItemDefinitionGroup>
   <ItemGroup>
+    <ClInclude Include="CAddIDSDlg.h" />
+    <ClInclude Include="CCollectionEvent.h" />
+    <ClInclude Include="CDefineReportsDlg.h" />
+    <ClInclude Include="CEDEventReportDlg.h" />
+    <ClInclude Include="CHsmsActive.h" />
+    <ClInclude Include="CLinkReportDetailDlg.h" />
+    <ClInclude Include="CLinkReportDlg.h" />
+    <ClInclude Include="CModel.h" />
+    <ClInclude Include="Common.h" />
+    <ClInclude Include="Context.h" />
+    <ClInclude Include="CPJsDlg.h" />
+    <ClInclude Include="CReport.h" />
+    <ClInclude Include="CTerminalDisplayDlg.h" />
+    <ClInclude Include="CVariable.h" />
     <ClInclude Include="EAPSimulator.h" />
     <ClInclude Include="EAPSimulatorDlg.h" />
     <ClInclude Include="framework.h" />
+    <ClInclude Include="Log.h" />
+    <ClInclude Include="LogEdit.h" />
     <ClInclude Include="pch.h" />
+    <ClInclude Include="ProcessJob.h" />
     <ClInclude Include="Resource.h" />
     <ClInclude Include="targetver.h" />
   </ItemGroup>
   <ItemGroup>
+    <ClCompile Include="CAddIDSDlg.cpp" />
+    <ClCompile Include="CCollectionEvent.cpp" />
+    <ClCompile Include="CDefineReportsDlg.cpp" />
+    <ClCompile Include="CEDEventReportDlg.cpp" />
+    <ClCompile Include="CHsmsActive.cpp" />
+    <ClCompile Include="CLinkReportDetailDlg.cpp" />
+    <ClCompile Include="CLinkReportDlg.cpp" />
+    <ClCompile Include="CModel.cpp" />
+    <ClCompile Include="Context.cpp" />
+    <ClCompile Include="CPJsDlg.cpp" />
+    <ClCompile Include="CReport.cpp" />
+    <ClCompile Include="CTerminalDisplayDlg.cpp" />
+    <ClCompile Include="CVariable.cpp" />
     <ClCompile Include="EAPSimulator.cpp" />
     <ClCompile Include="EAPSimulatorDlg.cpp" />
+    <ClCompile Include="Log.cpp" />
+    <ClCompile Include="LogEdit.cpp" />
     <ClCompile Include="pch.cpp">
       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
     </ClCompile>
+    <ClCompile Include="ProcessJob.cpp" />
   </ItemGroup>
   <ItemGroup>
     <ResourceCompile Include="EAPSimulator.rc" />

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