From bea6407b376a4e426f0b120bae569fba6ab867db Mon Sep 17 00:00:00 2001
From: chenluhua1980 <Chenluhua@qq.com>
Date: 星期六, 08 十一月 2025 17:55:47 +0800
Subject: [PATCH] 1.CMaster.cpp 第 1644/1667/1691 行在记录 SV 曲线时通过 getGlassFromSlot(0) 取玻璃,而各设备的 initSlots() 都是从 1 开始编号(例如 CBonder.cpp (line 408)、CVacuumBake.cpp (line 415) 等)。槽位 0 永远不存在,所以 pGlass 始终是 nullptr,pGlass->addSVData(...) 的分支从未执行。结果 SERVO::CGlass::m_svDatas 里没有任何曲线数据,GlassJson::ToPrettyString 生成的 pretty 字符串也就没有 sv_datas,导出 CSV 时自然读不到曲线。 同一段代码还有一个潜在 Bug:虽然判断了 channel - 1 < bonderTypes.size(),但真正索引却用的是 bonderTypes[channel]。索引偏移会导致数据类型错位,最后一个通道甚至可能越界。即使修正了槽位,这里也需要同步改成 bonderTypes[channel - 1](另外两处 vacuumbakeTypes、coolingTypes 也一样)。

---
 SourceCode/Bond/BondEq/stdafx.h |   26 ++++++++++++++++++++++++--
 1 files changed, 24 insertions(+), 2 deletions(-)

diff --git a/SourceCode/Bond/BondEq/stdafx.h b/SourceCode/Bond/BondEq/stdafx.h
index 285fe37..cef3da3 100644
--- a/SourceCode/Bond/BondEq/stdafx.h
+++ b/SourceCode/Bond/BondEq/stdafx.h
@@ -47,8 +47,30 @@
 #include "..\DatabaseSDK\include\MySQLDatabase.h"
 #include "..\DatabaseSDK\include\SQLiteDatabase.h"
 
-// 控件模块
-#include "..\BLControlsSDK\include\BLControls.h"
+// 单例模式的数据库管理类
+#include "UserManager.h"
+#include "RecipeManager.h"
+#include "SystemLogManager.h"
+#include "AlarmManager.h"
+
+// 控件样式
+static UINT g_nGridFixCellColor = RGB(144, 200, 246);
+static UINT g_nGridFixFontColor = RGB(0, 0, 0);
+static UINT g_nGridCellColor = RGB(255, 255, 224);
+static UINT g_nGridCellColor_NonSelect = RGB(150, 150, 150);
+static UINT g_nGridCellReadyColor = RGB(255, 255, 0);
+static UINT g_nGridCellOnColor = RGB(255, 69, 0);
+static UINT g_nGridCellOffColor = RGB(128, 191, 255);
+static UINT g_nPropertyGridFixCellColor = RGB(150, 150, 150);
+static UINT g_nPropertyGridFixFontColor = RGB(0, 0, 0);
+static UINT g_nSequenceOffColor = RGB(0, 0, 0);
+static UINT g_nSequenceOnColor = RGB(0, 180, 0);
+static UINT g_nSequenceErrorColor = RGB(255, 0, 0);
+static UINT g_nSequenceWarningColor = RGB(255, 255, 0);
+static UINT g_nSequenceReadyColor = RGB(0, 0, 255);
+static UINT g_nSequenceRunningColor = RGB(0, 255, 255);
+static UINT g_nSequencePauseColor = RGB(255, 0, 255);
+static UINT g_nSequenceStopColor = RGB(128, 128, 128);
 
 #if defined(_WIN64)
 	#if defined(_DEBUG)

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