From a1bf060d50da3c27b54bcc349e8b53769b39ef89 Mon Sep 17 00:00:00 2001
From: LAPTOP-SNT8I5JK\Boounion <Chenluhua@qq.com>
Date: 星期二, 03 六月 2025 17:31:33 +0800
Subject: [PATCH] 1.增加Aligner --> Bonder1 | Bonder2的搬送检测逻辑; 2.优化搬送逻辑。搬送要分优先考虑的主类型和次要类型。一种情况,如果不分主次,一直搬G1, 等到Bonder1和Bonder2都放了G1, Aligner也放了G1, Bonder1和Bonder2需要的G2就过不来了(在Aligner阻塞了)。另外从生产效率上来说,也应该根据需求,尽快使其中一台Bonder的两片玻璃匹配以使其能尽快开始生产加工。
---
SourceCode/Bond/Servo/CLoadPort.cpp | 9 +++++++++
1 files changed, 9 insertions(+), 0 deletions(-)
diff --git a/SourceCode/Bond/Servo/CLoadPort.cpp b/SourceCode/Bond/Servo/CLoadPort.cpp
index 6df5ce3..6e689a9 100644
--- a/SourceCode/Bond/Servo/CLoadPort.cpp
+++ b/SourceCode/Bond/Servo/CLoadPort.cpp
@@ -1060,6 +1060,11 @@
*/
int CLoadPort::testGenerateGlassList(MaterialsType type, const char* pszPrefix, int startSuffix)
{
+ static unsigned short nJobSequenceNo = 0;
+ static unsigned short nCassetteSequenceNo = 0;
+ nCassetteSequenceNo++;
+
+
// 如果非空就不生成了
Lock();
if (hasGlass()) {
@@ -1079,7 +1084,11 @@
sprintf_s(szBuffer, "%s%d", pszPrefix, suffix++);
jb.setGlassId(szBuffer);
+ jb.setCassetteSequenceNo(nCassetteSequenceNo);
+ jb.setJobSequenceNo(++nJobSequenceNo);
js.setMaterialsType((int)type);
+ js.setCassetteSequenceNo(nCassetteSequenceNo);
+ js.setJobSequenceNo(nJobSequenceNo);
if (type == MaterialsType::G1) {
js.setGlass1Id(szBuffer);
}
--
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