From 62a4a8db6c05c98f180ae7f6429a9a232fce6c0c Mon Sep 17 00:00:00 2001
From: mrDarker <mr.darker@163.com>
Date: 星期四, 03 七月 2025 17:19:16 +0800
Subject: [PATCH] 1. 重构机器人动画逻辑,采用分帧动画机制,避免在 OnTimer 中阻塞主线程; 2. 动画过程中允许动态中断,确保设备状态变化时可即时响应; 3. 动画结束时自动校正位置与角度,确保最终状态准确一致;
---
SourceCode/Bond/Servo/CMaster.cpp | 4 ++++
1 files changed, 4 insertions(+), 0 deletions(-)
diff --git a/SourceCode/Bond/Servo/CMaster.cpp b/SourceCode/Bond/Servo/CMaster.cpp
index 6fd1c50..752192c 100644
--- a/SourceCode/Bond/Servo/CMaster.cpp
+++ b/SourceCode/Bond/Servo/CMaster.cpp
@@ -1012,6 +1012,10 @@
listener.onProcessStateChanged = [&](void* pEquipment, PROCESS_STATE state) -> void {
LOGI("<Master>onProcessStateChanged<%d>", (int)state);
};
+ listener.onMapMismatch = [&](void* pEquipment, short scanMap, short downMap) {
+ LOGE("<Master-%s>Port InUse, map(%d!=%d)不一致,请检查。",
+ ((CEquipment*)pEquipment)->getName().c_str(), scanMap, downMap);
+ };
pEquipment->setListener(listener);
pEquipment->setCcLink(&m_cclink);
m_listEquipment.push_back(pEquipment);
--
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