From 62a4a8db6c05c98f180ae7f6429a9a232fce6c0c Mon Sep 17 00:00:00 2001
From: mrDarker <mr.darker@163.com>
Date: 星期四, 03 七月 2025 17:19:16 +0800
Subject: [PATCH] 1. 重构机器人动画逻辑,采用分帧动画机制,避免在 OnTimer 中阻塞主线程; 2. 动画过程中允许动态中断,确保设备状态变化时可即时响应; 3. 动画结束时自动校正位置与角度,确保最终状态准确一致;
---
SourceCode/Bond/Servo/CEquipment.h | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/SourceCode/Bond/Servo/CEquipment.h b/SourceCode/Bond/Servo/CEquipment.h
index 465354d..3fec1cc 100644
--- a/SourceCode/Bond/Servo/CEquipment.h
+++ b/SourceCode/Bond/Servo/CEquipment.h
@@ -54,6 +54,7 @@
typedef std::function<BOOL(void* pEiuipment, int port, CJobDataB* pJobDataB)> ONPREFETCHEDOUTJOB;
typedef std::function<BOOL(void* pEiuipment, int port, CJobDataB* pJobDataB, short& putSlot)> ONPRESTOREDJOB;
typedef std::function<void(void* pEiuipment, PROCESS_STATE state)> ONPROCESSSTATE;
+ typedef std::function<void(void* pEiuipment, short scanMap, short downMap)> ONMAPMISMATCH;
typedef struct _EquipmentListener
{
ONALIVE onAlive;
@@ -64,6 +65,7 @@
ONPREFETCHEDOUTJOB onPreFethedOutJob;
ONPRESTOREDJOB onPreStoredJob;
ONPROCESSSTATE onProcessStateChanged;
+ ONMAPMISMATCH onMapMismatch;
} EquipmentListener;
--
Gitblit v1.9.3