From 62a4a8db6c05c98f180ae7f6429a9a232fce6c0c Mon Sep 17 00:00:00 2001
From: mrDarker <mr.darker@163.com>
Date: 星期四, 03 七月 2025 17:19:16 +0800
Subject: [PATCH] 1. 重构机器人动画逻辑,采用分帧动画机制,避免在 OnTimer 中阻塞主线程; 2. 动画过程中允许动态中断,确保设备状态变化时可即时响应; 3. 动画结束时自动校正位置与角度,确保最终状态准确一致;
---
SourceCode/Bond/BondEq/AlarmMonitor.cpp | 24 ++----------------------
1 files changed, 2 insertions(+), 22 deletions(-)
diff --git a/SourceCode/Bond/BondEq/AlarmMonitor.cpp b/SourceCode/Bond/BondEq/AlarmMonitor.cpp
index 37528f3..de5d6e7 100644
--- a/SourceCode/Bond/BondEq/AlarmMonitor.cpp
+++ b/SourceCode/Bond/BondEq/AlarmMonitor.cpp
@@ -161,29 +161,9 @@
void CAlarmMonitor::Serialize(CArchive& ar)
{
- if (ar.IsStoring())
- {
- Lock();
- int count = (int)m_mapAlarming.size();
- ar << count;
- for (auto item : m_mapAlarming) {
- item.second->Serialize(ar);
- }
- Unlock();
+ if (ar.IsStoring()) {
}
- else
- {
- Lock();
- int count;
- ar >> count;
- for (int i = 0; i < count; i++) {
- CAlarm* pAlarm = new CAlarm();
- pAlarm->addRef();
- pAlarm->Serialize(ar);
- addAlarming(pAlarm);
- pAlarm->release();
- }
- Unlock();
+ else {
}
}
--
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