From 62a4a8db6c05c98f180ae7f6429a9a232fce6c0c Mon Sep 17 00:00:00 2001
From: mrDarker <mr.darker@163.com>
Date: 星期四, 03 七月 2025 17:19:16 +0800
Subject: [PATCH] 1. 重构机器人动画逻辑,采用分帧动画机制,避免在 OnTimer 中阻塞主线程; 2. 动画过程中允许动态中断,确保设备状态变化时可即时响应; 3. 动画结束时自动校正位置与角度,确保最终状态准确一致;

---
 SourceCode/Bond/BEQLibrary/Equipment.h |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/SourceCode/Bond/BEQLibrary/Equipment.h b/SourceCode/Bond/BEQLibrary/Equipment.h
index 09e9c95..1240457 100644
--- a/SourceCode/Bond/BEQLibrary/Equipment.h
+++ b/SourceCode/Bond/BEQLibrary/Equipment.h
@@ -48,6 +48,7 @@
 		void repData(CAcceptClient* pClient, CUnit* pUnit, const char* pszReply);
 		void repRecipeList(CAcceptClient* pClient, CUnit* pUnit, const char* pszReply);
 		void repRunRecipe(CAcceptClient* pClient, CUnit* pUnit, int id, const char* pszName, const char* pszReply);
+		void repNotReady(CAcceptClient* pClient, CUnit* pUnit, int layer, const char* pszReply);
 		void repLoadReady(CAcceptClient* pClient, CUnit* pUnit, const char* pszUnitName, const char* pszMaterielId, const char* pszRecipeId, const char* pszReply);
 		void repLoad(CAcceptClient* pClient, CUnit* pUnit, int layer, const char* pszReply);
 		void repUnload(CAcceptClient* pClient, CUnit* pUnit, int layer, const char* pszReply);

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