| | |
| | | } |
| | | |
| | | // 梳理各玻璃之间的绑定关系 |
| | | /* |
| | | Lock(); |
| | | std::list<CGlass*> list = m_glassList; |
| | | for (auto item : list) { |
| | | std::string& strBuddyId = item->getBuddyId(); |
| | | if (!strBuddyId.empty()) { |
| | | for (auto item2 : m_glassList) { |
| | | if (strBuddyId.compare(item2->getID()) == 0) { |
| | | item->setBuddy(item2); |
| | | TRACE("绑定关系: %s <- %s\n", item->getID().c_str(), item2->getID().c_str()); |
| | | for (int i = 0; i < SLOT_MAX; i++) { |
| | | CGlass* pGlass = (CGlass*)m_slot[i].getContext(); |
| | | if (pGlass != nullptr) { |
| | | std::string& strBuddyId = pGlass->getBuddyId(); |
| | | if (!strBuddyId.empty()) { |
| | | for (int j = 0; j < SLOT_MAX; j++) { |
| | | CGlass* pBudy = (CGlass*)m_slot[j].getContext(); |
| | | if (pBudy != nullptr && strBuddyId.compare(pBudy->getID()) == 0) { |
| | | pGlass->setBuddy(pBudy); |
| | | TRACE("绑定关系: %s <- %s\n", pGlass->getID().c_str(), pBudy->getID().c_str()); |
| | | } |
| | | } |
| | | } |
| | | } |
| | | } |
| | | Unlock(); |
| | | */ |
| | | } |
| | | } |
| | | |
| | |
| | | if (m_slot[i].isLock()) continue; |
| | | CGlass* pGlass = (CGlass*)m_slot[i].getContext(); |
| | | if (pGlass == nullptr) continue; |
| | | if(!m_bLinkSignal[0][SIGNAL_UPSTREAM_INLINE] |
| | | || m_bLinkSignal[0][SIGNAL_UPSTREAM_TROUBLE] |
| | | || !m_bLinkSignal[0][SIGNAL_INTERLOCK] |
| | | || !m_bLinkSignal[0][SIGNAL_SEND_ABLE] ) continue; |
| | | int lsPath = m_slot[i].getLinkSignalPath(); |
| | | if(!m_bLinkSignal[lsPath][SIGNAL_UPSTREAM_INLINE] |
| | | || m_bLinkSignal[lsPath][SIGNAL_UPSTREAM_TROUBLE] |
| | | || !m_bLinkSignal[lsPath][SIGNAL_INTERLOCK] |
| | | || !m_bLinkSignal[lsPath][SIGNAL_SEND_ABLE] ) continue; |
| | | |
| | | MaterialsType glassType = pGlass->getType(); |
| | | if (glassType == MaterialsType::G1 && putSlotType == MaterialsType::G2) continue; |
| | |
| | | return nullptr; |
| | | } |
| | | |
| | | CSlot* CEquipment::getProcessedSlot2(MaterialsType putSlotType, const std::vector<int>& candidates) |
| | | { |
| | | for (auto item : candidates) { |
| | | for (int i = 0; i < SLOT_MAX; i++) { |
| | | if (item == i + 1) { |
| | | if (!m_slot[i].isEnable()) continue; |
| | | if (m_slot[i].isLock()) continue; |
| | | CGlass* pGlass = (CGlass*)m_slot[i].getContext(); |
| | | if (pGlass == nullptr) continue; |
| | | int lsPath = m_slot[i].getLinkSignalPath(); |
| | | if (!m_bLinkSignal[lsPath][SIGNAL_UPSTREAM_INLINE] |
| | | || m_bLinkSignal[lsPath][SIGNAL_UPSTREAM_TROUBLE] |
| | | || !m_bLinkSignal[lsPath][SIGNAL_INTERLOCK] |
| | | || !m_bLinkSignal[lsPath][SIGNAL_SEND_ABLE]) continue; |
| | | |
| | | MaterialsType glassType = pGlass->getType(); |
| | | if (glassType == MaterialsType::G1 && putSlotType == MaterialsType::G2) continue; |
| | | if (glassType == MaterialsType::G2 && putSlotType == MaterialsType::G1) continue; |
| | | |
| | | return &m_slot[i]; |
| | | } |
| | | } |
| | | } |
| | | |
| | | return nullptr; |
| | | } |
| | | |
| | | CSlot* CEquipment::getSlot(int index) |
| | | { |
| | | if (index >= SLOT_MAX) return nullptr; |
| | | return &m_slot[index]; |
| | | } |
| | | |
| | | CGlass* CEquipment::getGlassFromSlot(int slotNo) |
| | | { |
| | | CSlot* pSlot = nullptr; |