| | |
| | | #pragma once |
| | | |
| | | #include <string> |
| | | #include <vector> |
| | | |
| | | namespace SERVO { |
| | | #define BLOCK_BUFFER_MAX 1024 |
| | |
| | | Error |
| | | }; |
| | | |
| | | /* Port Status */ |
| | | struct SlotConfig { |
| | | int nSlotID = 0; |
| | | bool isEnabled = false; |
| | | }; |
| | | |
| | | struct PortConfig { |
| | | int nMaterialType; // 物料类型,1: G1, 2: G2, 3: G1+G2 |
| | | std::string strPortName; // 例如 "Port 1" |
| | | std::string strRecipe; // 例如 "P1001" |
| | | std::string strLotID; |
| | | std::string strProductID; |
| | | std::string strOperationID; |
| | | std::vector<SlotConfig> vecSlot; |
| | | }; |
| | | |
| | | /* EQ Data changed code */ |
| | | #define EDCC_FETCHOUT_JOB 1000 /* ȡƬ */ |
| | | #define EDCC_STORED_JOB 1001 /* 放片 */ |