| | |
| | | return 0; |
| | | } |
| | | |
| | | CSlot* CEquipment::getAvailableSlot() |
| | | { |
| | | for (int i = 0; i < SLOT_MAX; i++) { |
| | | if (!m_slot[i].isEnable()) continue; |
| | | if (m_slot[i].isLock()) continue; |
| | | if (!m_slot[i].isEmpty()) continue; |
| | | |
| | | return &m_slot[i]; |
| | | } |
| | | |
| | | return nullptr; |
| | | } |
| | | |
| | | CSlot* CEquipment::getEmptySlot(MaterialsType type) |
| | | { |
| | | for (int i = 0; i < SLOT_MAX; i++) { |
| | | if (!m_slot[i].isEnable()) continue; |
| | | if (m_slot[i].isLock()) continue; |
| | | if (!m_slot[i].isEmpty()) continue; |
| | | |
| | | MaterialsType slotType = m_slot[i].getType(); |
| | | if (type == MaterialsType::G1 && slotType == MaterialsType::G2) continue; |
| | | if (type == MaterialsType::G2 && slotType == MaterialsType::G1) continue; |
| | | |
| | | return &m_slot[i]; |
| | | } |
| | | |
| | | return nullptr; |
| | | } |
| | | |
| | | CSlot* CEquipment::getNonEmptySlot(MaterialsType putSlotType) |
| | | { |
| | | for (int i = 0; i < SLOT_MAX; i++) { |
| | | if (!m_slot[i].isEnable()) continue; |
| | | if (m_slot[i].isLock()) continue; |
| | | CGlass* pGlass = (CGlass*)m_slot[i].getContext(); |
| | | if (pGlass == nullptr) continue; |
| | | |
| | | MaterialsType glassType = pGlass->getType(); |
| | | if (glassType == MaterialsType::G1 && putSlotType == MaterialsType::G2) continue; |
| | | if (glassType == MaterialsType::G2 && putSlotType == MaterialsType::G1) continue; |
| | | |
| | | return &m_slot[i]; |
| | | } |
| | | |
| | | return nullptr; |
| | | } |
| | | |
| | | short CEquipment::decodeRecipeListReport(const char* pszData, size_t size) |
| | | { |
| | | return m_recipesManager.decodeRecipeListReport(pszData, size); |