| | |
| | | unlock(); |
| | | } |
| | | }; |
| | | listener.onProcessStateChanged = [&](void* pEquipment, int slotNo, PROCESS_STATE state) -> void { |
| | | listener.onProcessStateChanged = [&](void* pEquipment, int slotNo, PROCESS_STATE prevState, PROCESS_STATE state) -> void { |
| | | ASSERT(1 <= slotNo && slotNo <= 8); |
| | | int eqid = ((CEquipment*)pEquipment)->getID(); |
| | | CGlass* pGlass = ((CEquipment*)pEquipment)->getGlassFromSlot(slotNo); |
| | |
| | | } |
| | | |
| | | if (m_listener.onProcessStateChanged != nullptr) { |
| | | m_listener.onProcessStateChanged(this, (CEquipment*)pEquipment, slotNo, state); |
| | | m_listener.onProcessStateChanged(this, (CEquipment*)pEquipment, slotNo, prevState, state); |
| | | } |
| | | }; |
| | | listener.onMapMismatch = [&](void* pEquipment, short scanMap, short downMap) { |
| | |
| | | } |
| | | }; |
| | | auto fireProcessState = [&](SERVO::CEquipment* pEq, int slotNo, SERVO::PROCESS_STATE st) { |
| | | if (m_listener.onProcessStateChanged != nullptr && pEq != nullptr) { |
| | | m_listener.onProcessStateChanged(this, pEq, slotNo, st); |
| | | // Drive equipment state so listeners receive prev/current states consistently. |
| | | if (pEq != nullptr) { |
| | | pEq->fireSetProcessState(slotNo, st); |
| | | } |
| | | }; |
| | | |