#if !defined(AFX_TEXTURE_H__AF25E66F_E258_4096_BA2D_3E2E9DB88B3D__INCLUDED_)
|
#define AFX_TEXTURE_H__AF25E66F_E258_4096_BA2D_3E2E9DB88B3D__INCLUDED_
|
|
#if _MSC_VER > 1000
|
#pragma once
|
#endif // _MSC_VER > 1000
|
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
|
|
// NOTE: Do not modify the contents of this file. If this class is regenerated by
|
// Microsoft Visual C++, your modifications will be overwritten.
|
|
/////////////////////////////////////////////////////////////////////////////
|
// CTexture wrapper class
|
|
class CTexture : public COleDispatchDriver
|
{
|
public:
|
CTexture() {} // Calls COleDispatchDriver default constructor
|
CTexture(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {}
|
CTexture(const CTexture& dispatchSrc) : COleDispatchDriver(dispatchSrc) {}
|
|
// Attributes
|
public:
|
CString GetFilepath();
|
void SetFilepath(LPCTSTR);
|
long GetMode();
|
void SetMode(long);
|
short GetLightIntensity();
|
void SetLightIntensity(short);
|
unsigned long GetColorToMix();
|
void SetColorToMix(unsigned long);
|
short GetPercentageColorMix();
|
void SetPercentageColorMix(short);
|
|
// Operations
|
public:
|
};
|
|
//{{AFX_INSERT_LOCATION}}
|
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
|
|
#endif // !defined(AFX_TEXTURE_H__AF25E66F_E258_4096_BA2D_3E2E9DB88B3D__INCLUDED_)
|