// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
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// NOTE: Do not modify the contents of this file. If this class is regenerated by
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// Microsoft Visual C++, your modifications will be overwritten.
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#include "stdafx.h"
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#include "textdescriptor.h"
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/////////////////////////////////////////////////////////////////////////////
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// CTextDescriptor properties
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unsigned long CTextDescriptor::GetColorNormal()
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{
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unsigned long result;
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GetProperty(0x1, VT_I4, (void*)&result);
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return result;
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}
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void CTextDescriptor::SetColorNormal(unsigned long propVal)
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{
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SetProperty(0x1, VT_I4, propVal);
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}
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unsigned long CTextDescriptor::GetColorMouseOver()
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{
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unsigned long result;
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GetProperty(0x2, VT_I4, (void*)&result);
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return result;
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}
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void CTextDescriptor::SetColorMouseOver(unsigned long propVal)
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{
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SetProperty(0x2, VT_I4, propVal);
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}
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unsigned long CTextDescriptor::GetColorPressed()
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{
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unsigned long result;
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GetProperty(0x3, VT_I4, (void*)&result);
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return result;
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}
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void CTextDescriptor::SetColorPressed(unsigned long propVal)
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{
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SetProperty(0x3, VT_I4, propVal);
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}
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unsigned long CTextDescriptor::GetColorSolidBack()
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{
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unsigned long result;
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GetProperty(0x4, VT_I4, (void*)&result);
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return result;
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}
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void CTextDescriptor::SetColorSolidBack(unsigned long propVal)
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{
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SetProperty(0x4, VT_I4, propVal);
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}
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unsigned long CTextDescriptor::GetColorBorder()
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{
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unsigned long result;
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GetProperty(0x5, VT_I4, (void*)&result);
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return result;
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}
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void CTextDescriptor::SetColorBorder(unsigned long propVal)
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{
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SetProperty(0x5, VT_I4, propVal);
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}
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short CTextDescriptor::GetOffsetX()
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{
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short result;
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GetProperty(0x6, VT_I2, (void*)&result);
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return result;
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}
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void CTextDescriptor::SetOffsetX(short propVal)
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{
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SetProperty(0x6, VT_I2, propVal);
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}
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short CTextDescriptor::GetOffsetY()
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{
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short result;
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GetProperty(0x7, VT_I2, (void*)&result);
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return result;
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}
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void CTextDescriptor::SetOffsetY(short propVal)
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{
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SetProperty(0x7, VT_I2, propVal);
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}
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long CTextDescriptor::GetSpecialEffect()
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{
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long result;
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GetProperty(0x8, VT_I4, (void*)&result);
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return result;
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}
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void CTextDescriptor::SetSpecialEffect(long propVal)
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{
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SetProperty(0x8, VT_I4, propVal);
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}
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short CTextDescriptor::GetSpecialEffectFactor()
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{
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short result;
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GetProperty(0x9, VT_I2, (void*)&result);
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return result;
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}
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void CTextDescriptor::SetSpecialEffectFactor(short propVal)
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{
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SetProperty(0x9, VT_I2, propVal);
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}
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short CTextDescriptor::GetAngle()
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{
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short result;
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GetProperty(0xa, VT_I2, (void*)&result);
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return result;
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}
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void CTextDescriptor::SetAngle(short propVal)
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{
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SetProperty(0xa, VT_I2, propVal);
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}
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short CTextDescriptor::GetTransparentFactor()
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{
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short result;
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GetProperty(0xb, VT_I2, (void*)&result);
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return result;
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}
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void CTextDescriptor::SetTransparentFactor(short propVal)
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{
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SetProperty(0xb, VT_I2, propVal);
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}
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BOOL CTextDescriptor::GetAntialias()
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{
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BOOL result;
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GetProperty(0xc, VT_BOOL, (void*)&result);
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return result;
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}
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void CTextDescriptor::SetAntialias(BOOL propVal)
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{
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SetProperty(0xc, VT_BOOL, propVal);
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}
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BOOL CTextDescriptor::GetSolidBack()
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{
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BOOL result;
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GetProperty(0xd, VT_BOOL, (void*)&result);
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return result;
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}
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void CTextDescriptor::SetSolidBack(BOOL propVal)
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{
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SetProperty(0xd, VT_BOOL, propVal);
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}
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CString CTextDescriptor::GetText()
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{
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CString result;
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GetProperty(0xe, VT_BSTR, (void*)&result);
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return result;
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}
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void CTextDescriptor::SetText(LPCTSTR propVal)
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{
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SetProperty(0xe, VT_BSTR, propVal);
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}
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BOOL CTextDescriptor::GetVisible()
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{
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BOOL result;
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GetProperty(0xf, VT_BOOL, (void*)&result);
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return result;
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}
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void CTextDescriptor::SetVisible(BOOL propVal)
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{
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SetProperty(0xf, VT_BOOL, propVal);
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}
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BOOL CTextDescriptor::GetBorder()
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{
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BOOL result;
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GetProperty(0x10, VT_BOOL, (void*)&result);
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return result;
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}
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void CTextDescriptor::SetBorder(BOOL propVal)
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{
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SetProperty(0x10, VT_BOOL, propVal);
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}
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BOOL CTextDescriptor::GetDoubleSpace()
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{
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BOOL result;
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GetProperty(0x11, VT_BOOL, (void*)&result);
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return result;
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}
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void CTextDescriptor::SetDoubleSpace(BOOL propVal)
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{
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SetProperty(0x11, VT_BOOL, propVal);
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}
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BOOL CTextDescriptor::GetSolidBackShadow()
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{
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BOOL result;
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GetProperty(0x12, VT_BOOL, (void*)&result);
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return result;
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}
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void CTextDescriptor::SetSolidBackShadow(BOOL propVal)
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{
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SetProperty(0x12, VT_BOOL, propVal);
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}
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unsigned long CTextDescriptor::GetColorHighlight()
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{
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unsigned long result;
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GetProperty(0x13, VT_I4, (void*)&result);
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return result;
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}
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void CTextDescriptor::SetColorHighlight(unsigned long propVal)
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{
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SetProperty(0x13, VT_I4, propVal);
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}
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unsigned long CTextDescriptor::GetColorShadow()
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{
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unsigned long result;
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GetProperty(0x14, VT_I4, (void*)&result);
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return result;
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}
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void CTextDescriptor::SetColorShadow(unsigned long propVal)
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{
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SetProperty(0x14, VT_I4, propVal);
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}
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unsigned long CTextDescriptor::GetColorHalo()
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{
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unsigned long result;
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GetProperty(0x15, VT_I4, (void*)&result);
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return result;
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}
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void CTextDescriptor::SetColorHalo(unsigned long propVal)
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{
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SetProperty(0x15, VT_I4, propVal);
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}
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unsigned long CTextDescriptor::GetColorSolidBackShadow()
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{
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unsigned long result;
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GetProperty(0x16, VT_I4, (void*)&result);
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return result;
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}
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void CTextDescriptor::SetColorSolidBackShadow(unsigned long propVal)
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{
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SetProperty(0x16, VT_I4, propVal);
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}
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/////////////////////////////////////////////////////////////////////////////
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// CTextDescriptor operations
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