#if !defined(AFX_TEXTDESCRIPTOR_H__8439099C_F0E9_45BA_9D40_FCE6F4946E85__INCLUDED_)
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#define AFX_TEXTDESCRIPTOR_H__8439099C_F0E9_45BA_9D40_FCE6F4946E85__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
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// NOTE: Do not modify the contents of this file. If this class is regenerated by
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// Microsoft Visual C++, your modifications will be overwritten.
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/////////////////////////////////////////////////////////////////////////////
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// CTextDescriptor wrapper class
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class CTextDescriptor : public COleDispatchDriver
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{
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public:
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CTextDescriptor() {} // Calls COleDispatchDriver default constructor
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CTextDescriptor(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {}
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CTextDescriptor(const CTextDescriptor& dispatchSrc) : COleDispatchDriver(dispatchSrc) {}
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// Attributes
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public:
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unsigned long GetColorNormal();
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void SetColorNormal(unsigned long);
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unsigned long GetColorMouseOver();
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void SetColorMouseOver(unsigned long);
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unsigned long GetColorPressed();
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void SetColorPressed(unsigned long);
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unsigned long GetColorSolidBack();
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void SetColorSolidBack(unsigned long);
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unsigned long GetColorBorder();
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void SetColorBorder(unsigned long);
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short GetOffsetX();
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void SetOffsetX(short);
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short GetOffsetY();
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void SetOffsetY(short);
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long GetSpecialEffect();
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void SetSpecialEffect(long);
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short GetSpecialEffectFactor();
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void SetSpecialEffectFactor(short);
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short GetAngle();
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void SetAngle(short);
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short GetTransparentFactor();
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void SetTransparentFactor(short);
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BOOL GetAntialias();
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void SetAntialias(BOOL);
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BOOL GetSolidBack();
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void SetSolidBack(BOOL);
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CString GetText();
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void SetText(LPCTSTR);
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BOOL GetVisible();
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void SetVisible(BOOL);
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BOOL GetBorder();
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void SetBorder(BOOL);
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BOOL GetDoubleSpace();
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void SetDoubleSpace(BOOL);
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BOOL GetSolidBackShadow();
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void SetSolidBackShadow(BOOL);
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unsigned long GetColorHighlight();
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void SetColorHighlight(unsigned long);
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unsigned long GetColorShadow();
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void SetColorShadow(unsigned long);
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unsigned long GetColorHalo();
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void SetColorHalo(unsigned long);
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unsigned long GetColorSolidBackShadow();
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void SetColorSolidBackShadow(unsigned long);
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// Operations
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public:
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_TEXTDESCRIPTOR_H__8439099C_F0E9_45BA_9D40_FCE6F4946E85__INCLUDED_)
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